Understanding Aggro Management in Tower Rush Scenarios

Building-targeting units usually have larger sight ranges. If you loved this article therefore you would like to obtain more info pertaining to tower rush kindly visit our web page.

However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.


If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.


How Units See the Arena


If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.


Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.


  • Building-targeting units usually have larger sight ranges.
  • Melee units have very short sight ranges.
  • Timing must be faster against fast troops.

Advanced Aggro Tricks


You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.


The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.


AI LogicPlayer Action
Closest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attacker
Vision RefreshThe tower will rescan and target the swarm

Practice Makes Perfect


Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.


Control the aggro, control the arena.



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