Drafting and Deck Building in Tower Rush

Deny them synergy. In case you have any queries relating to where in addition to tips on how to work with tower rush, you'll be able to e mail us from the web page.

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


The Golden Rules of Picking


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • Deny them synergy.
  • Always take the versatile, cheap cycle cards.
  • Ruin their cycle.

Drafting for the Enemy


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.


Card PairingWhat to TakeWhat to Give
Hog Rider vs. In case you loved this post and you would want to receive more info relating to tower rush kindly visit our web site. Barbarian HutIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend against
Spell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready

Adaptability in the Arena


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.


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