Drafting and Deck Building in Tower Rush

Deny them synergy. Always take the versatile, cheap cycle cards.

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


The Golden Rules of Picking


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Deny them synergy.
  • Always take the versatile, cheap cycle cards.
  • Clog their hand with heavy, useless units.

Drafting for the Enemy


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Draft MistakeWhy It Fails
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. Should you have virtually any concerns with regards to wherever in addition to the best way to employ tower rush, you possibly can contact us on our website. K.K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Playing the Hand You're Dealt


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.


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