The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

They will just rocket your troops and the tower simultaneously. Split your attacks across both lanes.

Every competitive game eventually develops certain strategies that the community universally despises playing against.


Understanding how these annoying strategies function is the first step toward completely dismantling them.


The Spell-Cycle Defensive Turtle


Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.


To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.


  • They will just rocket your troops and the tower simultaneously.
  • Split your attacks across both lanes.
  • Direct damage is the only way through the wall.

The Relentless Assualt


Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.


If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.


Counter TacticWhat to Do
Stopping ArtilleryNever let it lock onto your tower
Beating the CheeseSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously

Beating the Tilt


Do not give them the satisfaction of ruining your gaming session.


Stay focused, play perfectly, and send them back to the lobby.



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