Defeating Healers and Shields in Tower Rush

Tornado is the ultimate counter to healing auras. Splash damage units are decent, but often lack the burst damage required.

Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.


This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.


The Golden Rule: Kill the Support First


You must find a way to bypass the massive meat shield in front and deliver high burst damage directly to the fragile healer in the back.


Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.


  • Tornado is the ultimate counter to healing auras.
  • Splash damage units are decent, but often lack the burst damage required.
  • Healing pushes are usually incredibly expensive (12+ elixir).

Countering the Gimmicks


When you see these combinations forming, you must react with absolute split-second precision, or you will lose your tower in seconds.


Hover your spell the moment you suspect a Clone play, and drop it the millisecond the blue cloning animation begins on their side of the map.


Defensive ToolTactical Advice
The Heavy Spell NukeThe absolute safest method; guarantees the death of fragile backline units without risking your own troops
The Backline DropWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support

Surgical Defense


The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.


Cut off the head of the snake, and the body will quickly wither away.



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