Drafting and Deck Building in Tower Rush

Pay attention to the air vs. ground balance. Drafting a building (like a Cannon or Tesla) is usually a very safe choice.

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


Drafting Priorities


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Pay attention to the air vs. ground balance.
  • Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

The Art of the Bad Gift


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Card PairingWhat to TakeWhat to Give
Hog Rider vs. Barbarian HutAlways take the Hog RiderGive the Hut
The Log vs. Here is more information on tower rush look at our own web-site. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready

Playing the Hand You're Dealt


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.


tanjaoui858043

16 블로그 게시물

코멘트