Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
Starting Hands and Card Rotation
The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
- Make the best play available with what you have.
- Track the opponent's rotation after the first cycle.
- It adds excitement to the viewing experience.
Unit Targeting and Pathfinding
Another subtle layer of RNG comes from the slight inconsistencies in how the game's AI handles pathfinding.

Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
| Genre Type | Level of Luck |
|---|---|
| Drafting Games | Extremely High - Relies entirely on shop rolls and item drops |
| Standard Tower Rush | Very Low - Only the starting hand is randomized |
Accepting Randomness
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
Focus on improving your timing and placement, and let the RNG sort itself out in the long run.