Mastering Cycle Decks in Tower Rush

In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push. Cycle decks are fantastic for punishing mistakes.

Cycle decks completely abandon the concept of massive, overwhelming pushes in favor of relentless, high-speed, low-cost micro-engagements.


This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.


The Pros: Ultimate Control and Out-Rotating


The primary advantage of a cycle deck is the ability to dictate the pace of the match entirely.


If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.


  • In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push.
  • Cycle decks are fantastic for punishing mistakes.
  • You dictate the flow of the game.

The Dark Side of Speed


If you misplace a one-elixir skeleton by a single tile, the enemy P.E.K.K. If you adored this article and you simply would like to obtain more info about tower rush i implore you to visit the website. A will ignore it and instantly destroy your tower; there is absolutely zero margin for error.


Additionally, cycle decks struggle immensely in the 'Double Elixir' phase of the match.


WeaknessHow it Fails
OverwhelmedCannot physically output enough damage to stop a massive 15-elixir push in the final minute of the game
High Skill FloorA single missed spell or slightly misplaced building results in an immediate, unrecoverable loss

Is Cycle Right For You?


It is not a relaxing playstyle; it is a high-stress, high-APM endurance test.


It proves that mind and mechanics will always triumph over raw stats.


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