Every competitive game eventually develops certain strategies that the community universally despises playing against.
Understanding how these annoying strategies function is the first step toward completely dismantling them.
The Unbreakable Wall
Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.
They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.
- Play fast and erratic.
- They cannot rocket both sides at once.
- Use miner or graveyard to bypass their buildings entirely.
Endless Pressure
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
| Counter Tactic | Action Plan |
|---|---|
| Against Siege | Never let it lock onto your tower |
| Beating the Cheese | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Mastering Your Emotions
They want you to get angry, spam emotes, and abandon your carefully planned strategy in a fit of rage.
Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.
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