This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
The Concept of Sight Range
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
- Use the arena tiles as a visual guide.
- You must use a stun spell (like Zap) to force it to rescan.
- Flying units often have different pathing rules.
Manipulating the Z-Axis and Hitboxes
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
| Aggro Rule | How to Exploit It |
|---|---|
| Distance Rule | The enemy will always hit the skeleton first |
| Vision Refresh | If an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby |
Mastering the Grid
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Control the aggro, control the arena.
If you beloved this write-up and you would like to acquire a lot more data about tower rush kindly take a look at our own website.